(AOF) – Pursued by Epic Games, owner of the hugely popular game, Fortnite, Apple will argue during the lawsuit that the 30% commission it charges most developers is not anti-competitive because it is a usual commission on other mobile and online platforms, Bloomberg says. The company will further claim that taking a share of the revenue is justified by the billions of dollars it has invested in developing the proprietary infrastructure that underpins its App Store.
The apple company, but also Google, was the subject in August of a legal assault from Epic Games, owner of the very popular game, Fortnite. The latter had tried to bypass the commissions (30%) taken to distribute the applications. The video game publisher complained that Apple was preventing iOS users from downloading apps from a source other than the App Store, stifling innovation in this area. He also criticized the impossibility of using a payment system other than that of Apple.
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The repairability index comes into force in France
This index, on a scale of 1 to 10, will allow consumers to know whether products can easily be repaired or not. Its display has been mandatory since January 1, 2021. This measure is part of the anti-waste law for a circular economy voted in February 2020.
According to the Environment and Energy Management Agency, only 35% of French people say they have had recourse to repairs. The authorities are targeting a repair rate for electrical and electronic products of 60% within five years.
For the moment the initiative is limited to France but Europe is also considering a similar approach to fight against waste and planned obsolescence.
Strong growth expected
The global PC market is expected to grow 35% in the fourth quarter of 2020 to reach 143 million units, according to research firm Canalys. 458 million units, after a jump of 17%. Growth is expected to reach 1.4% in 2021.
Beyond the positive impact of the health crisis, the sector benefits from structural factors that should drive growth in 2021 and beyond: the development of remote work, digital learning and new modes of use.
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