Based in Copenhagen, the PortaPlay studio, made up of an experienced team of around ten people, is currently developing an original creation, which is in line with Dontnod’s editorial vision and values. These bring together a very large audience and resonate with a very committed community of players around the world.
At the same time, to support its publisher ambitions, Dontnod announced last year the strengthening of its know-how with the opening of departments dedicated to Publishing and Marketing. These two new poles allow Dontnod to support future game releases, in self-publishing or developed by external studios.
This future game will be the first title published by Dontnod and developed by an external studio. As part of this partnership, Dontnod will provide PortaPlay with its know-how and the experience acquired with its previous titles, in order to support this future creation.
Xavier Spinat, Head of Publishing at Dontnod, says:
As a publisher, we want to offer players game experiences that are both accessible to the greatest number of people and demanding in their themes and the quality of their design. From our first exchanges with PortaPlay, it became clear to us that co-producing and editing this original creation would allow us to extend our portfolio with a game complementary to our internal productions while remaining faithful to our DNA. We will thus be able to provide our partner with our know-how and our knowledge of the market, in line with the expectations of our communities.“
Hans von Knut Skovfoged, Head of Development chez PortaPlay, dit :
We feel that we have to work more and more on meaningful games; titles that combine strong game mechanics and storytelling – about individuals in crisis and facing moral dilemmas. This new partnership is therefore a great opportunity for us. Not only does it give us the opportunity to connect with all the fans of the fantastic Dontnod games catalog, but it also allows us to work with some of the best talent in this field – to help us improve our game and give players the best. possible experience!“
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