NACON acquires the Lyon studio Passtech Games

NACON acquires the Lyon studio Passtech Games
NACON acquires the Lyon studio Passtech Games

(AOF) – Nacon has announced that it has finalized the signing of an acquisition protocol for the Passtech Games studio. Its team of developers specialize in creating rogue-like action games. The video game publisher explains that this acquisition contributes to strengthening its editorial positioning in the very promising niches of games intended for the most committed gamers, on PC as on consoles.

Sylvain Passot, director and founder of the studio, will continue to lead the Passtech team while enjoying a great deal of autonomy in order to be able to focus on the creative aspect of his productions, while benefiting from the commercial, editorial and marketing contribution. teams from Nacon.

Created in 2012, Passtech has forged its experience by developing several games (Space Run, Space Run Galaxy, Masters of Anima) on different platforms before specializing in rogue-like action games with Curse of the Dead Gods, recently released.

Nacon’s “Video games” division will thus have 11 development sites (7 in France, 1 in Belgium, 1 in Italy, 1 in Canada and 1 in Australia) totaling around 500 developers, supported by a publishing team of 60 people.

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Market growth for 2020

The total video game market jumped 51% in Europe during the first lockdown, from March 16 to May 31. Then, the sector benefited from video game releases which met with great success: “Final Fantasy VII Remake”, “Ghost of Tsushima”, “The Last of us 2” (all three games for the Sony PS4 console), “Super Mario 3D All-Stars” (Nintendo Switch console), “World of Warcraft” (PC game) or even “Cyberpunk 2077” (PC, PS4, Xbox).

On the other hand, in France the second confinement had a negative impact on sales, illustrating the impact of the closure of so-called non-essential stores and departments. However, the SELL (Syndicate of Leisure Software Editors) believes that in the end 2020 will be a very good year for the French market. Sales made in e-commerce are at very high levels. Households were equipped with consoles and accessories during the first containment, and sales of the PlayStation 5 and Xbox Series are very good. The demand is even much higher than the available supply. Last year, the video game market represented 4.8 billion euros, down 2.8% compared to 2018.

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